Falling Over (temp title)
Based on an idea by Aaron Hayes, Falling Over is a collection of bad ideas in VR. It's an endless faller, where the powerups mess with the player (inverting inputs, adding rotation, etc) with the ultimate goal of making the player fall over or vomit. It is being built in Unreal, for Oculus and HTC Vive. So far, it's just using blueprints within Unreal

We have a playable demo with programmer art running on device, as well as keyboard controls implemented to allow the player to be messed with by the onlookers.

WaSP game 1 (temp title)
Jim took part in NaNoWriMo 2014, and wrote a novel about group of people surviving in Chicago after a cataclysmic event drove them into a bunker, hoping to have the book serve as world building for an indie game. Part political machinations, part town rebuilding, part exploration, part defending against rival groups, Jim was pretty happy with how it turned out.

For the first game in the novel's world, we're focusing on the town rebuilding/survival portion, trying to distill it down to something fun. We're building it in Unreal, but trying to stay more on the code side of things instead of relying on blueprints like Falling Over. We'll see if anything comes of it.